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As Video Games Make Billions, the Workers Behind Them Say It’s Time to Unionize

Sam Dean
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At an industry conference for video game developers in late March, the thousands of lanyarded attendees could try new games, swap business cards and hear from experts on rendering realistic blood spatter.

Or they could talk about unionizing.

Hundreds joined a series of standing-room-only roundtables on the topic of organized labor, taking time away from the Game Developers Conference to brainstorm ways to build worker power in an industry that is almost entirely nonunion.

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